

The Spartans fall back, evacuating their now-unconscious comrade, and escape the outpost with hostile forces in pursuit. In a lopsided fight to the alien's favor, Douglas-042 is seriously wounded. Almost immediately, the Spartans are ambushed by a large Jiralhanae. Inside they meet a frightened logistics AI who identifies herself as Isabel. Scouting the surface, Spartan-II Red Team comes across signs of battle and a deserted science outpost. While Halo Wars 2 is tonally designed to feel like a direct continuation of Halo Wars, managing director Kevin Grace stated that the game would have a similar tone to Halo: Combat Evolved, as the game's setting is primarily contained within one location. It is at this time that the crew encounter Atriox and the Banished. In an effort to return home, Captain James Cutter leads the ship's crew to the surface of Installation 00 to search for a way to reconnect with the rest of the UNSC. The crew of the Spirit of Fire, having been in cryo-sleep since 2531, are unaware of the nature of the installation, nor do they know the result of the Human-Covenant War. Īccording to franchise director Frank O'Connor, a primary theme of the game is two commanders from two very different backgrounds facing off against each other in an attempt to gain control of Installation 00. Having previously battled the Covenant, the Banished rose to power in wake of the empire's fall in 2552 by gaining control of numerous assets from the Covenant. Led by Captain James Cutter, the crew of Spirit of Fire encounter the mercenary faction known as the Banished, led by the cunning Jiralhanae warlord Atriox.

The remaining crew of the Spirit of Fire are awoken from cryo-sleep above the Forerunners' Installation 00, previously the setting for Halo 3. Halo Wars 2 takes place 28 years after the events of Halo Wars in 2531, after Phoenix-class colony ship UNSC Spirit of Fire had floated adrift in space for decades and declared by the rest of the United Nations Space Command as "lost with all hands". " There's a sense of scale and scale that I think was maybe missing from Halo Wars." - Frank O'Connor

Engaging in non-story critical missions allows the player to earn money and purchase ships and weapon upgrades to help progression through the main campaign. Since the player is a mercenary, a number of missions are arrayed in the Status Menu for the player to choose from, but only those marked with the letter P must be finished to advance the plot of the game.

When fighting any large space vessels, the player is now given a chance to target individual parts of the ship, such as gun turrets.Ĭompared to the more linear structure of the first two games, Red Sun incorporates a more 'open world' structure with increased role playing elements. The velocity sight used in Vengeance also returns. These parts can include scatter guns, subspace dampeners, and drones of various purposes.
Colony survival wiki upgrades install#
However, there are limitations: the player cannot install more than three of the same kind of laser.
Colony survival wiki upgrades upgrade#
Although the spacecraft have a certain combination of weapons, the game introduces an upgrade system where players can insert new weapons and parts into a number of predetermined slots on the vehicle. The money earned can be used to buy more advanced spacecraft and weapons. The player earns money for killing enemy targets or completing missions, which vary from simple intercepts to escort duties. Each starfighter carries a certain combination of weapons. Players can choose to engage in a variety of space and atmospheric combat missions using one of nine spacecraft.
